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Slayer-Class-Visual

Slayer is a class in Phantasy Star Online 2: New Genesis.

Overview[]

Slayers are a highly mobile class with a large variety of abilities, through the use of their Gunblade weapons. Here are some of the Class Skills available to them.

The Class Skill Gunblade Focus will cause the Focus Gauge to be displayed above the Main Palette. The Focus Gauge will build up after attacking enemies, increasing the Focus Gauge level. Your PP Consumption will decrease and your Attack Potency and Offensive PP Recovery will increase depending on the gauge level.

The Class Skill Gunblade Focus Overdrive can be activated by completely expending Gunblade Focus gauge when it is at its maximum level. This will greatly decrease your PP Consumption and greatly increase your Attack Potency and Offensive PP Recovery temporarily. Using this skill again while already activated will unleash a powerful finishing blow.

Skills[]

Gallery[]

Skill Tree Overview[]

Skills[]

File:NGSUISkillHarmonizerFocus.png
Harmonizer Focus
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.
Can only be used with a Harmonizer. Template:Icons
Prerequisite -
Effect Skill Level
1
Max Stock 2
File:NGSUISkillRetroFriendsRescue.png
Retro Friends Rescue
You have a chance of recovering HP when your HP drops a certain percentage below Max.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Activation Probability Template:Icons 50% 60% 65% 70% 75% 80% 85% 90% 95% 100%
HP Recovery Rate Template:Icons 40% 40% 40% 40% 40% 40% 40% 40% 40% 40%
Activation Probability Template:Icons 50% 60% 65% 70% 75% 80% 85% 90% 95% 100%
HP Recovery Rate Template:Icons 30% 30% 30% 30% 30% 30% 30% 30% 30% 30%
Cooldown 30s
Activation Damage 25%
File:NGSUISkillWelfareManagement.png
Welfare Management
Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Reduction Rate Template:Icons 80% 75% 70% 65% 60%
Damage Reduction Rate Template:Icons 90% 85% 80% 75% 70%
Activation HP 50%
Heal Potency Increase Rate Template:Icons 125%
Heal Potency Increase Rate Template:Icons 110%
File:NGSUISkillRestaEffectContinuance.png
Resta Effect Continuance
When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Effect Duration 10s
HP Recovery Rate Template:Icons 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Recovery Rate Template:Icons 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Sustained Recovery Rate Template:Icons 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50%
HP Sustained Recovery Rate Template:Icons 0.40% 0.80% 1.20% 1.60% 2.00% 2.40% 2.80% 3.20% 3.60% 4.00%
File:NGSUISkillLuckySign.png
Lucky Sign
When using Restasigne and Reverasigne, there is a chance that they will not be consumed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Activation Rate 10% 13% 16% 18% 20%
File:NGSUISkillFamiliarHarmony.png
Familiar Harmony
[Active Skill]
Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 600
File:NGSUISkillHarmonizerFocusExtra.png
Harmonizer Focus Extra
Increases Harmonizer Focus stock to 3.
Can only be used with a Harmonizer. Template:Icons
Prerequisite - Harmonizer Focus
Effect Skill Level
1
File:NGSUISkillTrebleClefMarking.png
Treble Clef Marking
Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 103%
Phy. Down Factor Increase 120%
Elem. Down Factor Increase 120%
File:NGSUISkillMarmeloStrike.png
Marmelo Strike
Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit. Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Number Required (Stage 1) 1 times
Number Required (Stage 2) 3 times
Potency (No Charge) 400
Potency (Stage 1) 800
Potency (Stage 2) 2000
File:NGSUISkillCallAgainPPPreservation.png
Call Again PP Preservation
When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Familiar Harmony
Effect Skill Level
1 2 3 4 5
Effect Duration 10s 13s 16s 18s 20s
PP Consumption 90%
File:NGSUISkillFamiliarHarmonyMarkingClef.png
Familiar Harmony Marking Clef
Marks enemies hit by Familiar Harmony with a Treble Clef Mark.
Can only be used with a Harmonizer. Template:Icons
Prerequisite - Treble Clef Marking
Effect Skill Level
1
File:NGSUISkillTrebleClefIgnition.png
Treble Clef Ignition
By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Treble Clef Marking
Effect Skill Level
1
File:NGSUISkillHotMarmeloParry.png
Hot Marmelo Parry
[Active Skill]
Enemy attacks are negated without interrupting your own attack. Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Marmelo Strike
Effect Skill Level
1
Cooldown 5s
File:NGSUISkillMarmeloStrikeTracing.png
Marmelo Strike Tracing
Marmelo Strike gains the ability to home in on enemies. Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Marmelo Strike
Effect Skill Level
1
File:NGSUISkillMarmeloPatience.png
Marmelo Patience
While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.
In addition, Marmelo's gauge builds when you are hit by an attack.
Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Marmelo Strike
Effect Skill Level
1 2 3
Damage Taken Rate 70% 60% 50%
Gauge Accumulation Cooldown 1 Sec 1 Sec 1 Sec
File:UISkillFamiliarHarmonyMarmelo.png
Familiar Harmony Marmelo+
While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge. Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Familiar Harmony Marking Clef Lv.1
Effect Skill Level
1
Potency 2,000
File:NGSUISkillFamiliarSupport.png
Familiar Support
When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Treble Clef Ignition
Effect Skill Level
1
Effect Duration 20s
File:NGSUISkillHotMarmeloParryShortCooldown.png
Hot Marmelo Parry Short Cooldown
Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it. Can only be used with a Main Class/Harmonizer. Template:Icons Template:Icons
Prerequisite - Hot Marmelo Parry
Effect Skill Level
1
Cooldown Reduction 2s
File:NGSUISkillHarmonizerParryCounter.png
Harmonizer Parry Counter
Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack. Can only be used with a Harmonizer. Template:Icons
Prerequisite -
Effect Skill Level
1
File:NGSUISkillLinearDrive.png
Linear Drive
Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat. Can only be used with a Harmonizer. Template:Icons
Prerequisite -
Effect Skill Level
1
File:NGSUISkillFamiliarSupportAmplifier.png
Familiar Support Amplifier
Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Familiar Support
Effect Skill Level
1
Effect Duration 20s
Focus Gauge Boost Rate 50%
Focus Gauge Boost Rate Maximum 100%
File:NGSUISkillHarmonizerParryPPGain.png
Harmonizer Parry PP Gain
Recover PP when you successfully negate an attack with a Weapon Action. Can only be used with a Harmonizer. Template:Icons
Prerequisite -
Effect Skill Level
1
File:NGSUISkillLinearDriveEncore.png
Linear Drive Encore
Make an additional move forward and back and launch an attack by pressing the Normal Attack button at just the right time after a Linear Drive. Can only be used with a Harmonizer. Template:Icons
Prerequisite - Linear Drive
Effect Skill Level
1

Navigation[]

Phantasy Star Online 2 New Genesis
Playable Races Type 1 - Type 2
Human - Newman - CAST - Deuman
Playable Classes Hunter - Fighter - Ranger - Gunner - Force - Techter - Braver - Bouncer - Waker - Slayer
Characters
Major Characters Protagonist - Aina - Manon - Pharia
Aelio Town Garoa
Central City Crawford - Dozer - Ran - Liu Lin - Rossa - Oranje
Retem City Nadereh - Hadi - Jalil - Mohsen - Rizwana - Munira
Kvaris Meri - Taivas - Tuuli - Ilma - Kukka
Stia Glen - Kanui
Antagonists Zephetto
Supporting Cast Minor characters in PSO2:NGS
Locations
Planets Halpha
Locals Aelio Town - Central City - Retem City - Kvaris - Stia