
Skills in Phantasy Star IV: The End of the Millennium are sets of limited use abilities unique to each character, having widely varying effects. The number of uses of every skill is restored to the maximum when staying at an inn, and the maximum number of uses usually increases at higher levels.
Chaz Ashley[]
Chaz's skills can enhance his normal weapon attack, deal light damage, paralyze an enemy, or instantly defeat an enemy. Earth, Crosscut, Air Slash, and Ray Blade require Chaz to be wielding a sword or dagger; Explode does not.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Earth | already known | 4-46 | 32 + mental | agility | psi | chance to paralyze one enemy |
Crosscut | level 6 | 1-39 | 80 + atk | dfs | n/a | weapon damage to one enemy |
Air Slash | level 13 | 1-28 | atk | dfs | n/a | weapon damage to all enemies |
Ray blade | level 27 | 1-21 | 176 + mental | mdfs | light | damage to one enemy |
Explode | level 35 | 1-16 | 16 + mental | mental | defeat | chance to defeat one enemy |
Alys Brangwin[]
Alys's skills can focus her Slasher attack on a single enemy, paralyze enemies, or instantly defeat an enemy. All of Alys's skills require her to be wielding a Slasher.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Vortex | already known | 5-37 | 48 + atk | dfs | n/a | weapon damage to one enemy |
Moon Shade | level 10 | 1-29 | 32 + dexterity | mental | psi | chance to paralyze all enemies |
Death | level 13 | 1-25 | 16 + dexterity | agility | bio | chance to defeat one enemy |
Hahn Mahlay[]
Hahn's skills can improve the party's dexterity, deal energy damage, or instantly defeat an enemy. Vision is glitched and adds a set value to dexterity, which depends on the version of the game, rather than being dependent on any of Hahn's stats. Eliminate requires Hahn to be wielding a dagger; vision and astral do not.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Vision | already known | 5-41 | 8(US) 72(JP) | n/a | n/a | +dexterity to all non-android allies |
Astral | level 29 | 1-30 | 168 + mental | mdfs | energy | damage to one enemy |
Eliminate | level 30 | 1-21 | 32 + dexterity | agility | bio | chance to defeat one enemy |
Rune Walsh[]
Rune's skills all depend on his mental stat, and can deal damage or instantly defeat enemies. Three of Rune's skills are similar to Lutz's magic spells in the original Phantasy Star. None of Rune's skills require him to be wielding a staff.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Flaeli | already known | 12-52 | 48 + mental | mdfs | fire | damage to one enemy |
Hewn | already known | 5-35 | 64 + mental | mdfs | physical | damage to all enemies |
Diem | level 24 | 1-27 | 48 + mental | mental | bio | chance to defeat one enemy |
Tandle | level 27 | 1-24 | 144 + mental | mdfs | electric | damage to all enemies |
Efess | level 29 | 1-39 | 160 + mental | mdfs | holy | damage to all enemies |
Negatis | level 32 | 1-24 | 80 + mental | mental | defeat | chance to defeat all enemies |
Legeon | level 35 | 1-22 | 224 + mental | mdfs | energy | damage to all enemies |
Gryz[]
Gryz's skills can hit all enemies with his weapon attack, increase his own attack stat, or instantly defeat an enemy. Crash and sweeping require Gryz to be wielding an axe; war cry does not.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Crash | already known | 7-50 | 48 + strength | strength | defeat | chance to defeat one enemy |
War cry | level 14 | 1-43 | strength | n/a | n/a | +atk to self |
Sweeping | level 25 | 1-39 | atk | dfs | n/a | weapon damage to all enemies |
Rika[]
Rika's skills can enhance her normal weapon attack, or slow or instantly defeat enemies. Double slash, eliminate, and disrupt require Rika to be wielding a claw; illusion does not.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Illusion | already known | 3-38 | 32 + agility | mental | psi | chance to subtract user's agility from all enemies' agility |
Double Slash | level 4 | 1-30 | 64 + atk | dfs | n/a | weapon damage to one enemy |
Eliminate | level 12 | 1-42 | 48 + dexterity | agility | bio | chance to defeat one enemy |
Disrupt | level 17 | 1-24 | atk | dfs | n/a | weapon damage to all enemies |
Demi[]
Demi's skills all depend on her strength stat, and can deal physical damage, paralyze or instantly defeat enemies, increase the party's mental defense, or heal herself or her allies. None of Demi's skills require her to be wielding a gun.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Recover | already known | 8-50 | 240 + strength | n/a | n/a | heal self can use outside combat |
Stasis Beam | already known | 5-34 | 16 + strength | strength | psi | chance to paralyze one enemy |
Spark | already known | 4-33 | 16 + strength | strength | mech | chance to defeat one enemy |
Barrier | already known | 3-25 | strength | n/a | n/a | +mdfs to all allies |
Medical Power | already known | 2-19 | strength | n/a | n/a | revive, heal all non-android allies can use outside combat |
Phononmaser | Plate System | 1-35 | 176 + strength | dfs | physical | damage to all enemies |
Wren[]
Wren's skills all depend on his strength stat, and can deal damage, paralyze or instantly defeat enemies, increase the party's mental defense, or heal himself. None of Wren's skills require him to be wielding a gun.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Recover | already known | 17-56 | 240 + strength | n/a | n/a | heal self can use outside combat |
Flare | already known | 12-51 | 128 + strength | mdfs | energy | damage to one enemy |
Spark | already known | 8-34 | 32 + strength | strength | mech | chance to defeat one enemy |
Barrier | already known | 4-30 | strength | n/a | n/a | +mdfs to all allies |
Hyper Jammer | Kuran | 1-38 | 32 + strength | strength | mech | chance to paralyze all enemies |
Burst Rockets | Weapons Plant | 1-35 | 144 + strength | dfs | physical | damage to all enemies |
Positron Bolt | Vahal Fortress | 1-21 | 240 + strength | mdfs | energy | damage to all enemies |
Raja[]
Raja's skills all depend on his mental stat, and can deal holy damage or instantly defeat enemies, heal allies, or increase allies' TP or defense. None of Raja's skills require him to be wielding a staff.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Blessing | already known | 16-34 | mental | n/a | n/a | +dfs to all allies |
Holyword | already known | 11-28 | 32 + mental | mental | exorcism | chance to defeat one enemy |
Ataraxia | already known | 3-12 | mental | n/a | n/a | restore TP to all non-android allies |
Miracle | already known | 2-26 | 80 + mental | n/a | n/a | heal all allies can use outside combat |
Saint's Fire | already known | 2-21 | 144 + mental | mdfs | holy | damage to all enemies |
Kyra Tierney[]
Kyra's skills all depend on her mental stat, and can deal damage, paralyze, or weaken enemies, or heal or increase defense for allies. Six of Kyra's skills are similar to magic spells in the original Phantasy Star. None of Kyra's skills require her to be wielding a Slasher.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Medice | already known | 18-44 | 128 + mental | n/a | n/a | heal one ally can use outside combat |
Flaeli | already known | 13-49 | 48 + mental | mdfs | fire | damage to one enemy |
Telele | already known | 9-34 | 32 + mental | mental | psi | chance to subtract user's mental from all enemies' atk |
Hewn | already known | 6-24 | 112 + mental | mdfs | physical | damage to all enemies |
Warla | level 29 | 1-20 | mental | n/a | n/a | +dfs to all allies |
Bindwa | level 35 | 1-25 | 32 + mental | mental | psi | chance to paralyze all enemies |
Tandle | level 39 | 1-17 | 176 + mental | mdfs | electric | damage to all enemies |
Seth[]
Seth's skills all depend on his mental stat, and can deal physical damage, slow, paralyze, or instantly defeat enemies. The number of uses for Seth's skills do not increase as he levels up. None of Seth's skills require him to be wielding a dagger.
Skill | Obtained | Uses | Power | Defense | Element | Effect |
---|---|---|---|---|---|---|
Shadow | already known | 26 | 32 + mental | mental | psi | chance to subtract user's mental from all enemies' agility |
Corrosion | already known | 18 | 144 + mental | dfs | physical | damage to all enemies |
Mind Blast | already known | 13 | 64 + mental | mental | psi | chance to paralyze all enemies |
Death Spell | already known | 9 | 64 + mental | mental | bio | chance to defeat one enemy |