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The script of Episode I of Phantasy Star Online.

Opening Movie[]

The "Pioneer Project" -- A plan born of desperation, conceived in response to the imminent destruction of their home worlds.

As plans for the evacuation began, unmanned probes were sent into deep space to find a habitable planet. When a potential site was discovered, the first interstellar transport ship, Pioneer 1, was sent to establish a colony.

Pioneer 1 confirmed that the Planet Ragol was a suitable location, and the initial colonists started preparing the planet for the main wave of refugees, beginning with the construction of the Central Dome.

7 years later...

Pioneer 2 completed its long voyage with the main wave of refugees aboard.

But as Pioneer 2 entered orbit and opened a communications link with the Central Dome, an enormous explosion shook the entire planet.

All contact with the thousands of men and women of Pioneer 1 was lost...

Starting the Adventure[]

Forest[]

Rico's messages: Normal - Very Hard[]

  • Message capsule
    Ah, testing, testing... Cough! I'm Rico, Rico Tyrell. I'm a hunter. This capsule is for anyone who has come here looking for me. I hope this helps you. I don't know who you are, but you must know that there's something unusual about Ragol. This is important. Pay attention to everything around you if you want to survive.
  • Boomas... I don't like their weird faces. Be careful, you don't want to get surrounded by them.
  • What made the animals become so violent all of a sudden? They weren't before. They were very quiet and friendly... There must be some cause. I'll find it. I know I'm a fool. This won't make me any richer. Perhaps that's why I'm exalted by them... Red Ring Rico, ha, ha. But I'm not really the great hunter citizens say I am. They needed a hero. And I just happened to fill that position.
  • Disable the laser fences by using the colored switches.
  • Red gates are locked. Green means they're open. Of course you knew that...
  • Don't show your back to a Savage Wolf! It'll attack if it sees this opening.
  • Mothmants will keep appearing, one after another. You have to strike them out at the root.
  • Rag Rappies are cowards, but they like to attack straight on. When an (sic) Rag Rappy falls down, it may still be alive. So be careful.
  • Wow... bodies of dead animals... We hunters sometimes use firearms, but this... They were killed by firearms that are much stronger than ours!
  • A disaster occurred. Things were shaking, then something broke through the surface. And then it exploded in the Central Dome! I don't know what to say... For 7 years, we've tried to adjust and improve the environment. What was it? Was it related to the accidents we've had recently?
  • Look for a switch to activate the bridge!
  • Tactics are important, but strategy is vital. You have to think about how you can put yourself into an advantageous situation. Look, learn, analyze and judge. Think carefully.
  • I heard that this tall column was built to commemorate the immigration of Pioneer 1. But... it may just be me, but it doesn't look very new. And these patterns... aren't they characters?
  • If you can't hit a Hildebear, try standing in front of it. Of course, I don't miss.
  • Pioneer 1 may have damaged the ecological system of Ragol before we were aware of it. So, the native creatures tried to remove the invaders. That's one supposition. But what about the explosion!? I need more information. I have to go do some research.
  • No. It won't open. It might be easier to look for another way to get in.

Rico's messages: Ultimate[]

  • Ah, testing, testing... Cough! I'm Rico, Rico Tyrell. I'm a hunter. This capsule is for anyone who has come here looking for me. I hope this helps you. I don't know who you are, but you must know that there's something unusual about Ragol. This is important. Pay attention to everything around you if you want to survive.
  • Bartles... I don't like their weird faces. Be careful, you don't want to get surrounded by them.
  • Everytime I get an abnormal status, I wish I were an android. Androids can optimize themselves, so they hit with greater accuracy. More than anything, it's great that
    they can set traps. Wish I could...
  • What made the animals become so violent all of a sudden? They weren't before. They were very quiet and friendly... There must be some cause. I'll find it. I know I'm a fool. This won't make me any richer. Perhaps that's why I'm exalted by them... Red Ring Rico, ha, ha. But I'm not really the great hunter citizens say I am. They needed a hero. And I just happened to fill that position.
  • Disable the laser fences by using the colored switches.
  • Red gates are locked. Green means they're open. Of course you knew that...
  • Don't turn your back on a Gulgus, otherwise it'll pounce on you. You might get paralyzed if you get bitten.
  • Mothverts will keep appearing, one after another. You have to strike them out at the root.
  • El Rappies are cowards, but they like to attack straight on. When an El Rappy falls down, it may still be alive. So be careful.
  • Wow... bodies of dead animals... We hunters sometimes use firearms, but this... They were killed by firearms that are much stronger than ours!
  • A disaster occurred. Things were shaking, then something broke through the surface. And then it exploded in the Central Dome! I don't know what to say... For 7 years, we've tried to adjust and improve the environment. What was it? Was it related to the accidents we've had recently?
  • Look for a switch to activate the bridge!
  • Tactics are important, but strategy is vital. You have to think about how you can put yourself into an advantageous situation. Look, learn, analyze and judge. Think carefully.
  • I heard that this tall column was built to commemorate the immigration of Pioneer 1. But... it may just be me, but it doesn't look very new. And these patterns... aren't they characters?
  • Watch out For Hildelt's (sic) lightning attack.  I prefer NOT to get electrocuted.
  • Pioneer 1 may have damaged the ecological system of Ragol before we were aware of it. So, the native creatures tried to remove the invaders. That's one supposition. But what about the explosion!? I need more information. I have to go do some research.
  • No. It won't open. It might be easier to look for another way to get in.

Caves[]

Rico's messages: Normal - Very Hard[]

  • Message capsule
    Wow... this cave is a treasure trove of discoveries. Creatures that have never been seen by people. Completely unknown animals. They look like mutant forms of the native animals... Perhaps the government has kept this a secret...? It's possible... but for what purpose?
  • The attack range of the Grass Assassin is wide. Move quickly to enter its blind spot!
  • If you hear an alert, be careful! There must be land mines around you. You can detect them if you use the Trap Vision.
  • Evil Sharks attack in obvious straight movement patterns. Don't get surrounded.
  • The Nano Dragon is a fierce monster. It becomes stronger as it kills others. I suggest you defeat it as quickly as possible.
  • Be careful of the Poison Lily's toxic spit.
  • Pofuilly Slime tends to attack at close range. That's not good for Rangers and Forces. Be careful.
  • You may find yourself trapped by a parasite mine in the ground. To free yourself, ask someone to hit you with a technique or a gun.
  • I know that Pioneer 1 had some strange aspects to it. In the data that I procured, the consumption rate was much higher than the population... Perhaps there were a lot of non-registered citizens onboard. Why? What was their purpose?
  • I never imagined that a trap would look like a switch! How devious!
  • My first question about Ragol was, "Why didn't any sentient life exist here?" But... look at this monument! This is identical to the one I saw in the forest! It's NOT ours though... Was there an ancient civilization on Ragol? But these monuments are the only evidence I see... It'd be strange if there was a civilization, indeed... Can I decipher the characters with my simple tools?
  • Ah, the characters on the monument... I don't have any idea how to proceed. I need more samples.
  • Pan Arms are a little tricky. They get stronger when they combine. But they're really quick when separated. Don't panic, OK?
  • I've got such mixed emotions... I'm scared, but excited, inspired even! Should I act as a scientist now? Or should I act as a hunter who is facing unknown enemies? I feel like someone's herding me somewhere... but where? To the underground... I feel like I'm being invited.
  • I saw it with my own eyes. An animal metamorphosed when it was pierced by a tentacle from that giant worm. Were the monsters I saw in the cave all changed by that giant worm?

Rico's messages: Ultimate[]

  • Wow... this cave is a treasure trove of discoveries. Creatures that have never been seen by people. Completely unknown animals. They look like mutant forms of the native animals... Perhaps the government has kept this a secret...? It's possible... but for what purpose?
  • The attack range of the Crimson Assassin is wide. Move quickly to enter its blind spot!
  • If you hear an alert, be careful! There must be land mines around you. You can detect them if you use the Trap Vision.
  • Vulmers attack in obvious straight movement patterns. Don't get surrounded.
  • The Nano Dragon is a fierce monster. It becomes stronger as it kills others. I suggest you defeat it as quickly as possible.
  • Watch out for Megid when fighting against an Ob Lily.
  • Pofuilly Slime tends to attack at close range. That's not good for Rangers and Forces. Be careful.
  • You may find yourself trapped by a parasite mine in the ground. To free yourself, ask someone to hit you with a technique or a gun.
  • I know that Pioneer 1 had some strange aspects to it. In the data that I procured, the consumption rate was much higher than the population... Perhaps there were a lot of non-registered citizens onboard. Why? What was their purpose?
  • I never imagined that a trap would look like a switch! How devious!
  • Come to think of it, there was something very strange about Pioneer 1. Pioneer 1 was designed to be used as material to build the Central Dome. But we discovered that the Dome was 12% smaller than it should have been. We wondered about the 12% that was missing... We might be able to find out more if we continue investigating.
  • My first question about Ragol was, "Why didn't any sentient life exist here?" But... look at this monument! This is identical to the one I saw in the forest! It's NOT ours though... Was there an ancient civilization on Ragol? But these monuments are the only evidence I see... It'd be strange if there was a civilization, indeed... Can I decipher the characters with my simple tools?
  • Ah, the characters on the monument... I don't have any idea how to proceed. I need more samples.
  • Pan Arms are a little tricky. They get stronger when they combine. But they're really quick when separated. Don't panic, OK?
  • I've got such mixed emotions... I'm scared, but excited, inspired even! Should I act as a scientist now? Or should I act as a hunter who is facing unknown enemies? I feel like someone's herding me somewhere... but where? To the underground... I feel like I'm being invited.
  • I saw it with my own eyes. An animal metamorphosed when it was pierced by a tentacle from that giant worm. Were the monsters I saw in the cave all changed by that giant worm?

Mines[]

Rico's messages: Normal - Very Hard[]

  • Message capsule
    This area... Apparently technology was involved in creating this. Why did they dig so deeply into the ground?
  • I'm attacked by robots this time... What are they?! They were customized robots originally for industrial use. ...Who did this? I can understand animals being metamorphosed by a crustacean into mutants, but... These were robots. Somebody modified them. Was it done by someone from Pioneer 1?
  • Don't panic if you see more than one Sinow Beat. Just find the real body.
  • To defeat Canadines, first disrupt their formation. The red one is the leader. Kill it first. It makes the battle easier.
  • A Dubchic will get up when knocked down from an attack. There must be a switch to kill them all simultaneously. Look for it.
  • Here, I found the third one. Will it fit together when all the parts are combined? "Light, darkness, pair, exist, unlimited, rule, seal..." I can make out each word, but I still don't understand the meaning of the whole thing.
  • To defeat a Garanz, you have to strip it of its hard shell first. Its protection will drop, but its attack power will be enhanced. Be careful!
  • I heard a rumor that the government was building a secret underground factory. Were the robots manufactured in that secret factory? Or, was the factory a decoy? The government was developing another project behind it... Information is always controlled by the government. We don't know the truth at all. We hunters are always used by the government. We're just tools to them.

Rico's messages: Ultimate[]

  • Is this ... Is this where the missing material from Pioneer 1 was used...? Why did they dig a tunnel all the way down here? And why didn't they say anything to the citizens...
  • I'm attacked by robots this time... What are they?! They were customized robots originally for industrial use. ...Who did this? I can understand animals being metamorphosed by a crustacean into mutants, but... These were robots. Somebody modified them. Was it done by someone from Pioneer 1?
  • Sinow Blue can create another image of itself. It vanishes when it attacks. It's hard to defeat an invisible enemy.
  • To defeat Canabins, first disrupt their formation. The red one is the leader. Kill it first. It makes the battle easier.
  • A Dubchich will get up when knocked down from an attack. There must be a switch to kill them all simultaneously. Look for it.
  • Here, I found the third one. Will it fit together when all the parts are combined? "Light, darkness, pair, exist, unlimited, rule, seal..." I can make out each word, but I still don't understand the meaning of the whole thing.
  • To defeat a Baranz, you have to strip it of its hard shell first. Its protection will drop, but its attack power will be enhanced. Be careful!
  • I heard a rumor that the government was building a secret underground factory. Were the robots manufactured in that secret factory? Or, was the factory a decoy? The government was developing another project behind it... Information is always controlled by the government. We don't know the truth at all. We hunters are always used by the government. We're just tools to them.

Ruins[]

Rico's messages: Normal - Very Hard[]

  • Message capsule
    Why am I here, with monsters lurking everywhere? Did the army even stand a chance against them?
  • Wreckage...! These weapons are from Pioneer 1. They must have already entered the ruins, and from the look of things, fighting went on. It must've been a big battle. Seems our army was hurt badly.
  • I can't move... what a horrific trap. I wish I had a friend here...
  • What is this big hole? It looks like...remnants of some type of energy explosion. ...Energy...? Was the Central Dome destroyed by this!?
  • Frontal attacks against Delsabers are ineffective. So don't try it. Go around to its back.
  • I can see a distant view through this window... The "ruins" are huge. I would never have imagined such a great civilization...
  • Claws should be easy to defeat. They are weak. But be careful when they combine into a Bulclaw.
  • Do you see the crystals floating around a Chaos Sorcerer? One is used for attack, and the other is for healing.
  • Dark Belra's (sic) are very slow, but they have lots of health. Prepare for a long battle.
  • Don't let yourself get surrounded by Dimenians!
  • Those strange characters were found here and there. I think I have enough samples to decipher the meaning of the message on the monument. "Light makes darkness, a pair exists, but it doesn't always exist. Reincarnation goes forever. The rule is here. It should be sealed. MUUT DITTS POUMN"... Does it make sense? I wish I had enough time to study these unknown characters...
  • I haven't studied all the characters yet, but I've got some useful information. This is the most important fact that I have found. There was NO ancient civilization on Ragol. We didn't discover ruins. This is a spaceship. A gigantic spaceship.
  • I'm now inside the ancient spaceship. Well, it's not just a spaceship. It's a... "casket." Something or somebody was sealed in this spaceship to remain buried here. What was IT? Why was something buried in such a manner? Anyway, I know that a monster is sleeping in this cave. We've opened the forbidden door.
  • You need to wait until a Dark Gunner stops to hit it. It's impervious to damage when it's moving around.
  • Still moving... This ship's still operating!
  • Be careful of the Chaos Bringer's charge. Dodge the charge, then attack it from behind.
  • I want to run away! But I have no place to return to... Perhaps no one will ever find this message and listen to it. Ever... Pioneer 2 will not come down when they discover that this planet is dangerous. Will somebody from Pioneer 2 still come to save us? Who knows? Regardless, I leave this message here. This is evidence of my existence.
  • Dark Falz! That's the name. The god of destruction that revives in the millennial cycle. Perhaps this entity encountered a civilization thousands of years ago. They could not defeat it, but managed to seal it in this gigantic spaceship. They abandoned it somewhere far off their planet. It was this place, Ragol. We've come to a terrible place at the worst possible time...
  • This mist is very unusual... Be careful!
  • Dark Falz is a consciousness. This entity has no body.
  • I miss my father. I wasn't a very good daughter... was I? Is my father OK now?
  • Don't let it come in. The dark consciousness looks for the best animal to obtain its temporal host body.
  • The door is already opened. We opened it. This may be the beginning of the end of the universe. We have to do something... We must do it. We have to defeat it now! Defeat it before that dark "thing" revives with the perfect body.

Rico's messages: Ultimate[]

  • Why am I here, with monsters lurking everywhere? Did the army even stand a chance against them?
  • Wreckage...! These weapons are from Pioneer 1. They must have already entered the ruins, and from the look of things, fighting went on. It must've been a big battle. Seems our army was hurt badly.
  • I can't move... what a horrific trap. I wish I had a friend here...
  • What is this big hole? It looks like...remnants of some type of energy explosion. ...Energy...? Was the Central Dome destroyed by this!?
  • Frontal attacks against Delsabers are ineffective. So don't try it. Go around to its back.
  • I can see a distant view through this window... The "ruins" are huge. I would never have imagined such a great civilization...
  • Claws should be easy to defeat. They are weak. But be careful when they combine into a Bulclaw.
  • Do you see the crystals floating around a Gran Sorcerer? One is used for attack, and the other is for healing.
  • Indi Belra's (sic) are very slow, but they have lots of health. Prepare for a long battle.
  • Don't let yourself get surrounded by Arlans!
  • Those strange characters were found here and there. I think I have enough samples to decipher the meaning of the message on the monument. "Light makes darkness, a pair exists, but it doesn't always exist. Reincarnation goes forever. The rule is here. It should be sealed. MUUT DITTS POUMN"... Does it make sense? I wish I had enough time to study these unknown characters...
  • I haven't studied all the characters yet, but I've got some useful information. This is the most important fact that I have found. There was NO ancient civilization on Ragol. We didn't discover ruins. This is a spaceship. A gigantic spaceship.
  • I'm now inside the ancient spaceship. Well, it's not just a spaceship. It's a... "casket." Something or somebody was sealed in this spaceship to remain buried here. What was IT? Why was something buried in such a manner? Anyway, I know that a monster is sleeping in this cave. We've opened the forbidden door.
  • You need to wait until a Dark Gunner stops to hit it. It's impervious to damage when it's moving around.
  • Still moving... This ship's still operating!
  • Watch out for Dark Bringers. They will charge you. When they hit you, you'll drop your items.
  • I want to run away! But I have no place to return to... Perhaps no one will ever find this message and listen to it. Ever... Pioneer 2 will not come down when they discover that this planet is dangerous. Will somebody from Pioneer 2 still come to save us? Who knows? Regardless, I leave this message here. This is evidence of my existence.
  • Dark Falz! That's the name. The god of destruction that revives in the millennial cycle. Perhaps this entity encountered a civilization thousands of years ago. They could not defeat it, but managed to seal it in this gigantic spaceship. They abandoned it somewhere far off their planet. It was this place, Ragol. We've come to a terrible place at the worst possible time...
  • This mist is very unusual... Be careful!
  • Dark Falz is a consciousness. This entity has no body.
  • I want to see my father. He's been very busy, but he gave me this red ring, a long time ago... It serves as a bond between us, even though we're far apart. I... I wish I were with him. I wonder what he's doing right now.
  • Don't let it come in. The dark consciousness looks for the best animal to obtain its temporal host body.
  • The door is already opened. We opened it. This may be the beginning of the end of the universe. We have to do something... We must do it. We have to defeat it now! Defeat it before that dark "thing" revives with the perfect body.
Phantasy Star Online Episodes 1, 2, & 4
Character Classes HUmar - HUnewearl - HUcast - HUcaseal - RAmar - RAmarl - RAcast - RAcaseal - FOmar - FOmarl - FOnewm - FOnewearl
Important Characters Alicia Baz - Ash - Bernie - Calus - Elenor Camuel - Elly Person - Heathcliff Flowen - Kireek - Montague - Red Ring Rico - Rupika - Sue - Ult
Locations Pioneer II - Forest - Caves - Mines - Ruins
The Lab - VR Temple - VR Spaceship - Central Control Area - Seabed
Crater - Subterranean Desert
Weapons Sabers - Swords - Daggers - Partisans - Slicers - Handguns - Rifles - Mechguns - Shots - Canes - Wands - Rods
Katanas - Claws - Double Sabers - Twin Swords - Fists - Launchers - Cards
Items Weapons - Frames & Armour - Units - Barriers & Shields - Mags - Support Items
Techniques Foie - Zonde - Barta - Gifoie - Gizonde - Gibarta - Rafoie - Razonde - Rabarta - Grants - Megid
Resta - Anti - Reverser - Shifta - Deband - Jellen - Zalure - Ryuker
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