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Monest
Mnest1
Game: PSO Episodes I & II
Location: Forest 1 & 2
VR Temple Alpha & Beta
Attribute: Native
General Rarity: Uncommon
Related Monsters: Mothmant, Mothvist, Mothvert
"Mothmants live in a nest called a Monest. 'Mothmants and Monest. Both are native to Ragol. When Mothmants are killed, more will appear from the Monest.' Hmm... It seems like it's a good idea to destroy the Monest first."
— Elly and Calus in VR Temple Alpha

Monest is a native creature of the Forest. These creatures are also used as part of the ecosystem within the VR Temple.

In the Ultimate difficulty, Monest is replaced by Mothvist.

General Data

Characteristics

The Monest is an organic hive that acts as both a spawning source and a home for the Mothmants, both of which are native to the Forest area. Immobile and stationary on its own, its swarm of Mothmants need to carry it in order to travel to different locations. The base has a bag-looking structure, the top being where Mothmants enter and leave the Monest, with a fleshy purple skin texture; the "legs" it has to support and balance its base seem to be of vegetal composition. The color of the base is shared with the body color of the Mothmants, possibly meaning that a Monest's color could indicate what species of Mothmant it carries.

Activity patterns

Monests are helpless creatures by themselves. They have no method of attacking the player besides their constant spawning of Mothmant drones, which makes downing them rather simple. Merely attack with your strongest weapon, ranged or melee, or use fire element attacks, such as Rafoie, in order to wipe out the drones and the hive altogether. In the off-chance that the party is underlevelled, it is recommended that you focus attacks on the Monest first and then pick off the Mothmants one by one with ranged attacks.

Phantasy Star Online Episode III C.A.R.D. Revolution

See also: Monster Cards in PSO Episode III

Monest has an obtainable card in Phantasy Star Online Episode III C.A.R.D. Revolution. It can be obtained from card booster packs. The rate of obtaining it will depend on the player's card level when opening the packs, with higher levels having a higher chance of obtaining rarer cards.

Some ability descriptions may have been modified from their listing in-game in order to clarify their usage.

Card # Picture Resistance color Combo color left
Cost
Combo color right
Rarity HP AP Range
Name TP MV

Card Information/Abilities

#212 Pso ep3 monest ▬▬▬▬
Monest
◌◌◌◌◌●● R3 8 0 Range0
0 0

———————————X
Native creature
Attack AC unable

→ This card cannot use any Attack Action cards.
  • Leader
During an attack, all Mothmants gain AP equal to the number of Monests on the field.
  • Earth Bind
During Move Phase, MV of all characters of both parties within one block of this card will be set to 1 while this card is on the field, excluding this card itself. When receiving multiple MV change effects, the effect with the highest MV value applies.
Forest Monsters
Normal-VHard: Booma | Gobooma | Gigobooma | Savage Wolf | Barbarous Wolf | Rag Rappy | Al Rappy
Monest | Mothmant | Hildebear | Hildeblue | Dragon

Ultimate: Bartle | Barble | Tollaw | Gulgus | Gulgus-Gue | El Rappy | Pal Rappy
Mothvist | Mothvert | Hidelt | Hildetorr | Sil Dragon