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Status effects are adverse conditions that can affect hunters in (mostly) negative ways. Status effects can result from the special abilities of some monsters, from traps, from some techniques, from Mags, or from certain weapons. Most status effects wear off over time; Paralysis and Poison are the only exceptions as they stay in effect until cured.

The effects of all status effects are frozen on Pioneer II.

In addition to unique items and/or methods of curing, all status effects can be cured by using Sol Atomizers, the Anti spell, healing at the Hospital on Pioneer II, or through the use of a healing ring.

Generic Statuses[]

Bind[]

The target's normal movement is disabled, but it can still attack and attacks that cause movement (like a Garongo's charging attack or Ilzonde) still work.

Blind[]

Blind can cause attacks to miss completely.

Burn[]

Burn does damage over time, and can be spread between targets by contact.

Confuse[]

Confusion causes a hunter to move and attack in a random direction, making movement and combat very difficult. Confusion wears off after several seconds. It can be cured with the aforementioned methods or by waiting for it to wear off. Weapons with the panic,riot,havoc or chaos special attack can sometimes confuse enemies.

Death[]

Main article: Death

While not technically a status effect, it is possible to be instantly killed in PSO, regardless of HP or DFP. The single most common cause of this is the spell Megid, especially when fired by such monsters as Ob Lilies and Gran Sorcerers. Death can be reversed with a Scape Doll (used automatically if in inventory at the time of death), a Mag's special ability, having another hunter use a Moon Atomizer or cast Reverser, or by returning to Pioneer II.

Freeze[]

When a hunter is frozen, all movement and commands are instantly disabled and the hunter is encased in a large block of ice. All attacks launched against the hunter are guaranteed to hit; thusly, becoming frozen while surrounded by a group of monsters is extremely likely to lead to death. Freeze wears off after a few seconds but rapidly moving the control stick (or A and D keys) back and forth will remove the condition quickly. Weapons with ice-related special attacks, as well as Gibarta and Rabarta.

Injury[]

Injury reduces Max HP for 45s. Only enemies can inflict this Status Ailment.

Level 1 2 3 4 5
Reduction 15% 30% 45% 60% 75%

Panic[]

Panic can cause enemies to attack each other. If a player has Panic, their movement controls are rotated 90° or 180°.

Paralysis[]

When a hunter becomes Paralyzed, using attacks and techniques becomes impossible. Paralysis does not wear off over time, unlike most status effects, and can be a great threat if inflicted during mid-combat. Weapons with the Hold or Sieze attributes will sometimes paralyze their targets. Paralysis can be cured with any of the aforementioned methods or the use of an Antiparalysis. (Casting Anti to cure Paralysis is impossible unless another hunter casts it, as Paralysis blocks techs.) Note that Poison will also take the place of Paralysis, if a hunter becomes Poisoned while Paralyzed; this is a technique used to cure the paralysis from Poison Lilies. Androids are immune to Paralysis.

Poison[]

Poison is a status effect that slowly drains a hunter's HP at a set rate. The drain rate is dependent on the difficulty. Poison cannot reduce HP past 1. Of monsters that poison, Poison Lilies are notable. Poison can be cured by any of the aforementioned methods or by using an Antidote. Androids are immune to Poison.

Shock[]

Shock affects hunters in the same manner as paralysis, except shock wears off after several seconds. Androids are more vulnerable to this. Shock can be cured by the standard curing methods previously mentioned, or by simply waiting for it to wear off. Zonde spells and weapons with lightning-related special attacks have a chance to shock, but only against Machines.

Slow[]

As the name suggests, the Slow status effect significantly reduces the speed at which a hunter moves, attacks, and uses techniques. Slow wears off after several seconds. It can be cured with the aforementioned methods or waiting for it to wear off.

Stun[]

The target cannot move or attack and appears "dizzy."

Skill Specific Statuses[]

Deband[]

Main article: Deband

Jellen[]

Main articles: Jellen

Shifta[]

Main article: Shifta

Zalure[]

Main articles: Zalure
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